Monday, July 29, 2013

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Monday, March 4, 2013

Math Card Games

Developing a child's analytical and math skills at an early age is a very important. The best way to introduce math and problem solving skills to a young child is through presenting it to them in the form of a game.

Commonly Used Games

There are many card games today being slightly modified for teaching math to young children. All of us are familiar with the game "Uno," perhaps even played it a few times when we were younger. That game can easily be modified to help teach children develop their multiplication skills. In the game "Uno," you must place cards in a pile according to color or number. For example, if it is your turn and the card in play is a blue three, you must either play a blue card or a three of any color. The way to modify this game to help teach children math skills is to make them multiply the two numbers being played together before completing their turn. For example, a blue five is showing and you play a blue three, so before you complete your turn, you must multiply the two numbers and come up with fifteen.

Math Card Games

Another card game that can be used to help with a child's math skills is blackjack. Although this game is originally intended for gambling purposes, it can aid in the development of a child's mental addition capabilities. This game forces you to add up your cards quickly, while using your mental addition skills only. For example, a child is dealt a seven and a six. They must immediately know that they are holding thirteen. If they take one more card and get a five they must quickly figure out that they have a total of eighteen. Knowing their card count, as well as how much more they need to reach twenty-one will help them with both their mental addition and subtraction skills.

Math Card Games
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Card Games provides detailed information on Card Games, Online Card Games, Free Card Games, Poker Card Games and more. Card Games is affiliated with Mahjong Tiles.

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Monday, February 25, 2013

5 Great Games to Teach Your Kids the Books of the Bible

I believe one of the main goals of every Sunday School teacher should be is that their class knows all the books of the Bible by heart. If we want our kids to grow up being scholars of God's Word, they need to know where every book is and have an idea of its main characters. Here are 5 fun games you can play to get your kids on the road to better knowing the greatest book of all time.

To Play:

You will need to make a set of "Bible Book Cards". You can easily do this on your computer with some colorful graphics or you can simply print the names of all the books of the Bible on some index cards. Some of the games use points. So, on the backs of the cards, in random order, you will want to print point values of 100 to 500. Kids REALLY like earning points for their teams. Finally, I suggest you laminate all the cards for long-term use.

5 Great Games to Teach Your Kids the Books of the Bible

5 Great Games

1. OT/NT Sort - Simply get 2 boxes and label one "Old Testament" and the other "New Testament". Grab 10 or so of the Bible Book Cards and set a timer to 30 seconds. When you say, "Go", give a child the opportunity to correctly sort the cards in their appropriate boxes. For every one he got correct, tally up the points for his team. As the children learn their books better, you will be able to give them more cards to sort.

2. Order Up! - Grab a clothesline and some clothespins. Give a child a set of Bible Book Cards that you would like him to put in order. You might want to limit it to 5 cards to begin with until he gets to know the Bible. For this game the points are tallied only on the cards that were placed out of order. The team with the least points wins. You might consider setting a time limit on this game as well.

3. Grab and Find - Grab a bucket and put in some Bible Book Cards. Have a child come up and pull out a card. Give him 15 seconds to find the book in the Bible. If he is successful, he gets the points on the card for his team.

4. Name a Character - This is played the same as #3 above, but instead of finding the book in the Bible, the child must say one main character that is in the book that he chose.

5. Guess the Book - Lay out 5 Bible Book Cards on a table. Read a Bible verse from one of the books and give a child the chance to guess which book on the table it comes from. Reward the points on the back of the card if the guess was correct. Keep reading verses for the other cards until there are 2 left. Lay out more cards to make it harder.

If points are involved in a game, I usually have a child from the class come forward and be my scorekeeper. Have fun!

5 Great Games to Teach Your Kids the Books of the Bible
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If you liked this Sunday School/Homeschooling idea, then sign up to receive Scripture Lady's Free Email Kid Tips packed full with creative ideas and receive 6 FREE BIBLE REVIEW GAMES to help get the kids you minister to excited about the Bible! Just click here: http://myfreebiblegames.com to receive your 6 FREE BIBLE REVIEW GAMES!

Kathy Vincent is the director of a performing ministry for children called The Scripture Lady and has been traveling around Southern California for the past 14 years ministering to preschoolers and elementary aged children with the Word of God through musical, thematic presentations. She is also a regular seminar speaker, author/creator of over 30 products for the Christian children's worker and a veteran homeschooling mom of two.

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Saturday, February 16, 2013

A Step by Step Guide on How to Create, Design and Write Your Own Scavenger Hunt

This a how-to guide for creative party planners like you who want to write and host your own personalized scavenger hunt.

If you want to create an unforgettable, personalized party your guests will be talking about for months to come then this is the guide for you. If you're bursting at the seams with great ideas but don't really know where to start, then this is indeed the guide for you.

Below is an outline of how I design my scavenger hunts. I hope you'll find my creative process inspiring enough to create your own.

A Step by Step Guide on How to Create, Design and Write Your Own Scavenger Hunt

Happy Hunting!

TABLE OF CONTENTS

1. Location, location, location!

2. Walk It

3. Draft It

4. Finalize It

5. Do it

Step 1: Decide on your playing space. This is the most important consideration. Without it, you can't really start the design process. Do you want this to be a driving hunt or walking hunt? Will it take place in your neighborhood, your house and yard, a mall, an area with shops and businesses, a park? Make sure you have permission to hold your hunt at the location (if necessary); this is especially true for malls. There's usually a mall office you can contact.

Step 2: Walk (or drive) the location you've decided upon. Have a pad of paper and pen (or even a tape recorder) at the ready. As you walk/drive the location, look around. I mean really look around. Notice anything and everything. This is all about details. Whatever you see that you think may make a great location or item for a hunt challenge, write it down. This is sort of a stream of consciousness type exercise. An important note: Write down everything that you think of as you walk through the location - everything. Do not edit yourself. If possible take a camera with you to take pictures to help you as you put this hunt together later on.

When I walk my location I walk it with the intention that I'm going to be sending folks here to complete either photo challenges or to find things. It's amazing what you'll see when you really pay attention to your surroundings. Because I design my games so that they will work virtually anywhere in the world I keep my challenges very generic but you don't have to. For example, instead of having your teams look for a no parking sign (generic) have them go someplace very specific. Is there an interesting plaque on an old building that you never noticed before? What does it say? For example, the plaque commemorates the invention of the "flapjack flipper widget" by Booboo Balboa at this very location in 1802. Your photo challenge could then instruct the teams to "take a photo of your most creative team member where Booboo invented his flapjack flipper widget. To prove you were there, the plaque commemorating this momentous occasion must be in the photo".

To create a list of items for the teams to find, collect things yourself as you walk around: a business card from the accounting office, a weekly classified ads newspaper (perhaps you can have the teams search for a specific item for sale in that newspaper). I also flip through the dictionary for item ideas and I look through the yellow pages for business locations that could make great hunt challenges. If you know any business people who own local shops ask them if they would be willing to help you with your hunt. Ask them if you can send teams to them to collect a specific item from them (you can give them the item or perhaps they'll donate something.) Even if you DON'T know shopkeepers, it doesn't hurt to ask them for help. In my experience most folks are very willing to oblige. Obtain maps of your location if available or if necessary.

When you're done with this exercise, you'll have pages of notes, photos and items you've collected. This is the foundation on which to build your hunt.

Step 3: Your first draft. Using the way I design my hunts as a guide, you'll want to come up with the challenges next. For a 1½ to 2 hour walking (or 3 hour driving) hunt, I recommend about 15 photo challenges and 15-20 items to collect. The ultimate goal is to complete as many of the challenges as possible in the allotted time to get the most points and be the "winning" team. Here's a hint: people LOVE the photo challenges. I highly recommend they be part of your hunt. Go through your notes and come up with your favorite/most interesting locations: they will make up your photo challenges. Make a separate list of your favorite items to collect.

The items list is the easiest. You can give every item a point value (say 100 points) or you can divide the list into 2 groups: easy/fairly easy (100 point value) and difficult (500 point value). You can even make up a riddle for the teams to decipher to figure out what the item is. Because I'm so bad at riddles, I tend to search around riddles.com and other similar sites for ideas and inspiration.

Now onto creating the picture challenges which also must be given a point value (100 points for each challenge for example). When I design my picture challenges I break each down into 3 parts: who's in the photo, what are they doing and where are they. You could have the entire team doing something in the photo or you can select certain team members using various parameters. Examples: the most dramatic, the funniest, the craziest, the shortest, the tallest, the best dressed. You can combine them so that 2 or more people are in the shot or just use one person. I also personally think they need to be doing anything other than just standing there for all photo challenges - this is what makes the shot truly memorable. Examples: making a funny face, standing on one foot while saluting or bending over and looking at the camera through their legs. The last part of the challenge is selecting a location from your list. Again you can create a riddle for them to solve to find the location if you're good at that sort of thing. Voila, your picture challenge is complete. Move on through your location idea list to complete the rest.

One final note: Many people seem to think that a hunt must consist only of riddles wherein teams need to solve a riddle to get to a location and at that location they'll find the riddle for the location after that. In my experience, folks have a great time with my non-riddle hunts. If you want to design a location to location riddle hunt, you'll have to map out your specific locations and come up with some sort of cryptic clue to each location. Not an easy task but it hear tell it's been done with some success.

Now you have your first draft. Let it sit for a few hours or even a day the read through it. Is there anything else you want to add in to the hunt? Do you have an idea on how to customize it for a particular person like someone celebrating a birthday? Add it into the game. Remember, you're in draft stage so you should include anything and everything at this point. You can always scale back later. Show your draft to someone who won't be participating in the hunt to get their feedback (and maybe an idea or two). Clean up and edit the hunt as needed as you move into...

Step 4: The final product. Just 4 steps to the final product - not bad. Finalize the hunt now and make it look nice (add graphics, do a spell check, use a nice, easy to read font in a large size). It's now ready to be printed for each team.

Step 5: The planning and execution details. Plan your teams ahead of time. I recommend no more than 10 members per team (too many cooks... ). As an option, ask your teams to come up with their own team name and to dress the part or co-ordinate outfits. The best dressed/named team can win a prize or bonus points.

Enlist good support - this is especially true the more teams you have or if you're doing your hunt for kids. I would strongly recommend that for every 2 or 3 teams, you have one helper. They'll help the teams during the hunt and will help you grade team efforts at its conclusion (it takes about 10 minutes per team). You'll want to also observe the teams during the hunt to help you evaluate your teams and their effort for the awards at the end - especially if you have a point tie between teams; the more enthusiastic, well-organized team should edge out a team who "got lucky" and was able to complete the hunt despite being highly disorganized for example.

Decide on the prizes or awards for your teams. You should have a prize for the best overall team who got the most points but you can always award smaller prizes to the other teams so they don't feel left out or like losers. Suggestions: gift certificates to your local coffee shop, movie theater passes or bookstore gift cards.

Buy/obtain your digital cameras and any other supplies you need such as carry-all bags for each team for their hunt supplies and for their collected items and other small items like pens and clipboards.

Now you're ready. Add any other party elements you want and send out those invitations!

Thanks for reading!

Susan

A Step by Step Guide on How to Create, Design and Write Your Own Scavenger Hunt
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ABOUT THE AUTHOR

Susan is creative director of Haley's Downloadable Games. She designs murder mystery games and scavenger hunts for kids, adults and company team building events.

(c) Susan Haley. All rights reserved.

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Saturday, February 9, 2013

How to Make Money Buying and Selling Tickets - Part I - Buying Tickets

Part I - Buying Tickets

I want to start off by saying BEFORE you buy any tickets to any show or event, that you RESEARCH them first. Check out closed and current eBay auctions. See how many listings there were, where they ended at, and their locations. If it's your first time, I suggest you buy tickets for something you are familiar with. A particular band, sports team etc. Then set a BUDGET for yourself. It is easy to get over excited and buy too many tickets, to too many shows. If you can't unload them, you are out the cash. It is also easy to buy crap. I see far and away too many sellers who are asking large sums of money for nosebleed seats to shows that aren't even SOLD OUT. Don't get caught in that trap. Believe it or not, if I can't get something in the first 15 rows, I usually don't buy them (my rule of thumb on reserved seat concerts).

Okay, so you've researched that show and found that you could make some good money on them. How do you get the tickets?? I am going to give you some sources here, but I am not going to say that they don't all work every time. I use different techniques every time. I am not going to tell you how to get FRONT ROW seats either. That's not the intention of this guide, nor does it even happen that often.

How to Make Money Buying and Selling Tickets - Part I - Buying Tickets

Ticketmaster. Believe it or not this is the usual source for my purchases. I have not had that much luck online (with the exception of presales), so here's my secret. If you live in a fairly large town, or have one nearby, there is a pretty good chance they have a Ticketmaster outlet. After I research shows I want to buy I visit the outlet on onsale days. I live in New York. I almost NEVER buy tickets for a show in New York. Why? TOO MANY PEOPLE IN LINE! I buy tickets for shows in Chicago, Cleveland, Cincinnati, Kansas City, St Louis, Minneapolis, Indianapolis an others. Except for die-hard fans, there are usually NO-ONE IN LINE!! That's right. I am FIRST in line. I usually end up with tickets in the first 10 ROWS! Now think back to your research. How much did tickets sell for that were in the first ten rows...CHA-CHING! Get to be friendly with the clerk, they will remember you. Presales. This is another technique that has helped me to receive good tickets. There are a couple types of presales. There is the public presale, or no password needed. There is the venue or radio presale, and then there is the fan club, AOL or American Express presale. In most cases you need a password to get into the sale. Look ahead online and see if your event is offering a presale and what kind it is. I have got FRONT ROW seats before with presales. There are a lot of website that want you to PAY for passwords, but you can get them all here for FREE. Season Tickets. This is another way to get tickets, although a little more pricey. I am not a big time ticket broker, so I don't have a ton of money to throw out in the spring and sit on until Aug/Sept. I try to get decent seats for a team that always sells out. If there is at least one Monday Night game in the package, you can usually make decent money. I try to buy for my favorite team, or one close by. Worse case scenario..I go to some games. College Bowl Games. Here is a GREAT way to make some awesome Christmas income. It is a little known fact that many college bowl game tickets go onsale in the summer and early fall. Try sticking to the big games that will be played Dec 30-Jan 8. The Rose and the Fiesta Bowl are the 2 hardest to get. The Fiesta Bowl has a waiting list you can sign up for at their site. The Rose Bowl is a public onsale in December, usually only online and phones. The Orange and the Sugar both go onsale between July and September. Go to Ticketmaster and search for "Bowl games". (If nothing shows up, keep checking back periodically) Now the best part. For most of these bowl games, once you get tickets, you get to renew them every year (exception The Rose Bowl) and you can usually upgrade your location or add more seats. If you have bought Orange, Sugar, or Fiesta in the past....you will get the offer to buy BCS Final tickets with the regular bowl game. Even nosebleed seats for the Championship Game turns a profit. NCAA Basketball Final Four/Regional. Most people don't realize that there is a lottery system for Final Four tickets. Every March the NCAA has an online application for available tickets for the next years Final Four. Registration is usually until the end of May. The only rub is that you have to pay in advance!! This years' application (for 2008) is 0 per ticket for upper level or 0 for distant view (next year is at the Alamo Bowl Dome) You can only fill out one application, but you can submit it up to ten times to increase your odds of being picked. (BUT, you have to PAY each time). If your application is not drawn your money will be refunded. Check out their website for all the details. Tickets are also available to the Regional Games every year also, usually through Ticketmaster. Superbowl. The Super Bowl is available to the public every year. How you ask? Through a lottery system. Less than 10% of the patrons at the Superbowl are public seats. You can be considered for the lottery by sending in an entry (on a 3x 5 card or piece of paper). Entries are accepted between Feb. 1 and June 1 of the year preceding the game and must include your name, address, phone number and email address, and must be sent certified or registered mail. You will be notified by October/November if you are eligible to purchase tickets. Requests should be sent to: Super Bowl Random Drawing PO BOX 49140 Strongsville, OH 44149-0140

I hope some of these methods will work for you. Remember, this is what has worked for ME. I think the most important rule is to stick to your budget. Don't spend a couple thousand dollars on tickets if your mortgage is due. It's like the stock market. Every purchase can be a potential risk.

How to Make Money Buying and Selling Tickets - Part I - Buying Tickets
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Article by Jonathan Reizovic of http://www.presaleplace.com

Visit The Presale Place for all your Presale Passwords Needs, Information and Part II - Selling Tickets for Profit

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Wednesday, February 6, 2013

The 3 Best Personal Finance Games For Kids

They say that the best time to learn is when you're young and you can teach your kids about personal finance today in a fun and educational manner. The best thing is that kids are always asking you for games to play to keep them entertained and there's nothing better than learning while having fun. This article gives a rundown of the 3 best games kids can play to learn about personal finance.

1. Monopoly - a legendary and highly educational board games. As adults we probably played this game ourselves in our younger days and had heaps of fun. The money lessons from this game are still relevant today. Kids are forced to make decisions as to whether to buy or sell property and then as their financial situation changes, make further decisions. We, as adults, make financial decisions everyday and so it's great that kids get exposed to that early.

2. Game of Life - a more modern game, yet still very educational. If you haven't heard about the game, it explores the decisions we make and the paths we take in life. Eventually, the amount of money that we earn gets affected and you learn how to manage this. The closest thing to a real life game.

The 3 Best Personal Finance Games For Kids

3. Cash Flow For Kids - invented by financial expert and motivational speaker, Robert Kiyosaki, it is probably the first game ever invented with the goal of making children more financially literate. It introduces kids to the concept of assets and liabilities as well as passive income. Probably the best game for kids out there today.

Whatever you decide to do, you must try to financially educate your kids from a young age. You may use other means with which to do this, but there's probably nothing more exciting than personal finance games for your kids.

The 3 Best Personal Finance Games For Kids
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Martin Sejas is a guest writer of [http://www.healthywealthysoul.com/], a website focused on providing people recommendations and tools on personal finance games [http://www.healthywealthysoul.com/] to have both financial and spiritual bliss in their lives.

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Sunday, February 3, 2013

Adjective Games - Two Fun Adjective Activities

1. Students place adjective cards in appropriate places in the classroom.

Choose twenty or more adjectives and write each one on a piece of piece of paper or card. For example you could write happy, cold, fluffy, disappointed and wooden. Divide the class up into small groups. The challenge for each group is to take four or five of the adjectives and place them in the classroom. "Happy" could go on a student who is having a birthday, "cold" could go on the air conditioner, "fluffy" on a stuffed toy, "disappointed" on a sad picture on the wall and "wooden" on a chair. Give each group a different set of adjectives. To keep the noise down each group could complete the task silently while the class watches and the teacher keeps track of the time. The group that finishes the task in the shortest time wins. To introduce the game or if you have a lower grade, you could ask students, one at a time, to come to the front of the class, take an adjective and then place it somewhere in the classroom. For a noisier, more active version of the game, take your class outside. The groups can race to find places for their adjectives in the playground.

2. Students race to think of adjective types.

Adjective Games - Two Fun Adjective Activities

Divide the class up into small groups Give each group a large poster size piece of paper and a handful of markers (you can use A4 paper and pencils but poster paper and markers are more fun). Ask the students to fold the paper into 4. This allows the game to be played four times. The teacher chooses an adjective type and each group has to write down as many adjectives as possible in 3 minutes (or whatever time the teacher decides). Adjective types could be colors, emotions, texture, sound, size, origin, number or smell. You could also choose things to do with the ocean, the rainforest, pets, gardening, transport or any other subject. Each group scores a point for any adjective and three points for an adjective that no other group has.

Adjective Games - Two Fun Adjective Activities
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If you would like more adjective games and resources head to http://www.free-teacher-worksheets.com/adjective-worksheets.html

If you like a wider range of teacher worksheets and resources head to http://www.free-teacher-worksheets.com/

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Tuesday, January 29, 2013

Multi-Card Keno - The Hottest New Casino Game

Multi-Card Keno is the newest variation of online keno around! Multi-Card Keno takes the classic Chinese game and amps it up a whole seven notches! Now you can enjoy a Multi-Card version of Keno, meaning you can play on up to 7 tickets in one round. This guarantees a lot more fun while also increasing your chances to win!

This great new twist on a classic game has excellent graphics and animations accompanied by music and sound effects. The experience of Multi-Card Keno is increased exponentially by its presentation. There are lots of lights, robotics and much more going on while you play this game online.

Multi-Card Keno offers the player the chance to pick up to 15 numbers per keno ticket. If you are lucky enough to hit all 15 numbers, you will win 10,000 times your bet. If you don't hit all 15, you can still win prizes from hitting as few as 3 out of 15 numbers. If you pick fewer than 15 numbers, the payouts will vary depending on how many numbers you select. You don't have to pick the same amount of numbers of each ticket, so you can pick 15 on some, 10 on others and you can even try picking 5 numbers on a ticket.

Multi-Card Keno - The Hottest New Casino Game

Another one of the excellent and innovative customization features is the option to play anywhere form 1 to 7 keno tickets per round. This is what gives Multi-Card Keno its name. Each ticket is essentially a new game of online keno, so playing one round can be like playing seven rounds of regular online keno.

It's not always easy to come up with 15 numbers that you like - especially 7 unique sets of 15 numbers. However this new casino game offers a Quick Pick feature so you can generate your keno numbers randomly. This also speeds up the whole process, so it not only makes number picking easier, but faster as well.

Hitting the Play button over and over again can be tiresome. Using multiple games at once solves this problem with an autoplay mode where you can play up to 100 rounds of Keno at a time. If you decide to change your numbers before the 100 rounds are up, you can always stop autoplay and restart it.

If you're interested in playing this hot new game but would rather not download any casino software, it's not a problem. Multi-Card Keno is played in your browser with no software required to download!

Multi-Card Keno - The Hottest New Casino Game
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(Stephen Jones is a professional writer who is almost embarrassed to admit he is hooked on Multi-Card Keno)

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Friday, January 25, 2013

Canasta Card Game - How to Play the Popular Canasta Card Game

Do you know how to play the Canasta card game? This article tells you how. Canasta is a rummy-like game that originated in the 1930s. While the rules and variations of the game were developed in Uruguay, popularity spread quickly and Canasta became the most preferred card game over other games including the Hearts and Cribbage card games. In the early 1950s, this Latino Rummy card game became standardized with a few variations and was labeled Classic Canasta. While Canasta rules will vary based on the country in which you reside and your specific preferences, most versions are similar in form and differ primarily in terms of players and points. In the paragraphs below the original Canasta card game will be discussed to give you a feel for how the game is meant to be played.

Canasta is designed to be played with four players that are playing as partners. While there are versions that can be adjusted for two and three players, the rules mentioned below will be referring to the four-player version. What you will need to play Canasta at home with your friends are two standard decks of 52 cards, and 4 jokers for a total of 108 cards. Each card is assigned a different point value. In original Canasta, the points differ from other versions like the Canasta Caliente card game. Jokers are assigned the highest point value of 50. Aces and twos are assigned 20 points each. Kings, queens, jacks, tens, nines and eights are given 10 points each. In addition, the remaining cards are assigned the lowest point value of 5.

Deuces and jokers are wild cards, while all other cards are considered natural. Wild cards in the standard game can be used to substitute for natural cards of any value. Each player participating will be dealt a pile of cards face up and a pile of cards face down. Like most games, including the Spades card game, the player on the left of the dealer will have the first turn. Going clockwise, players will draw a card from the stockpile and add it to their own face down pile without revealing what they have collected. They will then discard one card facing up for other players to see. This is where the challenge lies in Canasta because players can see what you are giving up but they cannot see what you are gaining.

Canasta Card Game - How to Play the Popular Canasta Card Game

The purpose of collecting and discarding cards is to create a meld. Melding means you have three or more cards of the same value or rank. Melds must be played after pick up but before discard. A meld of seven cards or higher is called Canasta. A red Canasta is when all cards are pure and natural, as opposed to a black Canasta where wild cards are used. The player that disposes all of their cards from their hand ends play. One team member must have Canasta before going out in the classic game. Although Canasta has existed for over 80 years, there are other versions of the Canasta card game like the Hand and Foot card game, and all versions are extremely popular with players of all ages.

Canasta Card Game - How to Play the Popular Canasta Card Game
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To learn more about different versions of Canasta and download FREE copies of the rules visit this link: Canasta Card Game.
Another great site where you can find additional resources for Canasta and other card games is http://HandAndfootCardGame.org.

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Sunday, January 20, 2013

Fun Volleyball Drills

One challenge that every sports coach eventually must face is making practices fun. While repetitive drills are necessary for building skill and muscle memory, when players become accustomed to certain drills they are more inclined to turn their minds off and go through the motions. Instead, coaches must continually rotate drills and add fun and exciting new ones to their practice line up to keep players focused and sharp. Feel free to use one of the following fun volleyball drills at your next practice to break up the routine and challenge your players in new ways.

Bingo Volleyball

For the first of these fun volleyball drills you will need a large sheet of white paper and a black marker. Begin by brainstorming a list of some of the crucial skills and moves that your players need help with such as perfect dig, block, spike, etc. Once you've come up with at least 25 draw a bingo card on the sheet of paper, filling each of the squares with one of the skills and post it next to the court.

Fun Volleyball Drills

Now divide your team into groups of six for scrimmage. The teams play against each other as if it were a regular match with one key difference: each time they successfully execute one of the aforementioned moves, they earn that spot on the bingo card. Players must call the move before the execute it to earn the spot on the card.

The goal is to make a line of 5, at which point all members of the team must yell "Bingo". This game causes players to come up with a game plan that successfully incorporates the necessary moves to make a line of 5, which can often be radically different from their normal game plan.

Hit the Deck!

When searching for fun volleyball drills remember that the emphasis does not always have to be on hitting the ball. Volleyball requires many other skills that are often less recognized, such as the ability to drop and hit the floor without fear or hesitation. The following drill, which we call "Hit the Deck", will help your players overcome that hesitation.

Begin by having your players jog on the spot. Either at the sound of your whistle or when you yell the words "Hit the Deck", all players must drop to the floor instantly. If you'd like to up the competitive spirit of the drill, you can enforce a rule where the last player to hit the floor is out.

Building Defensive Toughness

The third of the fun volleyball drills I like to use to change up my practice routines is a simple variation on 2-on-6. For this drill, one team has 6 players and the other has only 2. To begin with, have the strongest players on your team as the outnumbered ones.

The 6-player team begins by serving the ball within two steps of a member of the 2-player team. The goal is not to try and humiliate the 2-player team; rather the goal is to have them get down and play defense. You'll really begin to notice your players develop their defensive toughness after running the fun drill at a couple of your practices.

Fun Volleyball Drills
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Larry Reid has been coaching volleyball for well over a decade. You can get instant access to his championship volleyball practice plans by visiting his website:

http://www.volleyballpracticeplans.com/

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Monday, January 14, 2013

Six Physical Education Games and Activities Your Elementary Students Will Love

The physical education games that are described in this article can be played at the beginning of gym class as part of a warm exercise, during the period wholly or partially devoted to games or physical education activities or at the end of class as part of cool down exercises. In addition to the obvious benefits of providing good exercise, combating obesity and developing motor skills, the other skills that I wanted my students to demonstrate when they play these games are co-operation, sportsmanship and enjoyment.

Here are 6 examples of physical education games that my students and I enjoyed.

1. Face to Face

Six Physical Education Games and Activities Your Elementary Students Will Love

Scatter formation (possibly in a large circle) with partners. One odd player stands in the center and alternates between calling "Face to Face" and "Back to Back". The students take the positions accordingly. When he calls "All change" the students must find new partners and the center player tries to get one too. The student left without a partner goes to the center and gives the commands. If there was no "odd student" then I played too.

2. Partner Tag

All of the students but two hook arms in couples. Of the two that are free one is "it" or the chaser and the other is the runner. The runner tries to avoid being tagged by locking arms with either member of any couple he chooses. When he does, the third student of the group becomes the runner and must avoid being tagged. If the runner is tagged the runner and chaser change positions. To make the activity interesting, the couples should run and twist to elude the runner. For a large number of students there can be more than one runner and chaser.

3. Catch the Cane

Have the students form a circle or divide the class in two and make two circles. Each student has a number from 1 to the end. One student is "It" and stands in the middle of the circle holding a cane or yard/meter stick with one end on the floor. This student calls out one of the numbers and lets go of the cane. The student whose number was called, must catch the cane before it falls to the floor. If he fails he becomes "It".

4. Overpass

Divide the class into 2 even teams ( or 4 for a large class and run two games simultaneously). Team 1 forms a circle and each member of team 2 stands between two members of team 1. A team 1 member holds a ball (volleyball, soccer ball, football, etc.) and a member of team 2 holds the same type of ball (differentiate the balls, colour, etc.).

On the word "go", each team member passes their ball to their team member on their right (or left). The team that completes the full circle with their ball gets a point.

The teacher can vary the game by calling out, "circle" (the student with the ball must run around the circle before passing the ball) or "zig-zag" or "bounce the ball", etc. I'm sure you get the idea. It's great fun.

5. Pass and Change

Arrange all the students in the class except one in a circle of about 40 feet in diameter. The student who is "it" stands in the center of the circle with a large (soft) ball.

To start, "it" calls the names of two students in the circle and at the same time throws the ball to a third student. The two students whose names were called, run to exchange places in the circle. The third student, upon catching the ball, throws it back to "it". "It" then throws the ball at one of the two students, trying to hit one before they manage to change places. If "it" succeeds in hitting one, the student who was hit becomes "it".  The game starts again with the new student being "it".

6. Fish Net

This game is played with two teams. One team is the NET and the other team is the FISH. To begin, each team stands behind a goal line at opposite ends of the field. The NET team chooses a Captain and joins hands in a line. The FISH team runs free. At a signal, both teams run forward and the NET team tries to make a circle around as many FISH as possible. The FISH may not duck under the arms of the NET, but if the NET drops hands, the FISH may escape.

When the NET team has made its circle, the Captain counts the number of FISH that were caught. The other team now has a turn to be the NET. These are only a few of the elementary physical education activities and games that my kids participated in during their gym periods. You'll find many more by visiting my website. I hope you enjoy teaching these games because your students will love them.

Six Physical Education Games and Activities Your Elementary Students Will Love
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Honey Krumholz has taught elementary school for 33 years. She is currently a college supervisor and mentor to student teachers. She presents seminars on teaching strategies at York University in Toronto. Visit her website and get her effective teaching strategies on a wide variety of topics, for example, different games for classroom motivation.

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